<DISABLE AI> ; initializing, disabling ai and traders
<DISABLE TRADERS>
<DISABLE INVENTION 15> ; disable satellites
<DISABLE INVENTION 16>
<DISABLE AUTOBUILD>
<DISABLE SPLITFLEET>
<DISABLE PRODUCTION>
<DISABLE ROMBOLAS>
<DISABLE ALL SCREENS>
<DISABLE NEW SPIES>
<ENABLE SCREEN 2>
<ENABLE SCREEN 13>
<AT 200,95>
<CENTERPLANET>
<DISABLE ALL BUILDINGS>
<DISABLE ALL SCREENS>
<ENABLE SCREEN 1>
<ENABLE SCREEN 2>
<ENABLE SCREEN 13>
<ENABLE PRODUCTION>
<WAITFORATLEPES>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_001.mfx">
<TYPE "Welcome back to Imperium Galactica II tutorial mode.">
<WAITFORTEXT>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_002.mfx">
<TYPE "This is the third part of the tutorial. I am going to teach you the importance of production, research and
design. I will start with production.">
<WAITFORTEXT>
<PLAYMOUSE "sta_startprodscreen.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_003.mfx">
<TYPE "Press and hold the left mouse button on the planet where you want to produce your next ship. Select the
production icon then release the mouse button. The production screen is now displayed. This screen is divided
into two sections. The left side deals with ship production and the right side deals with tank
production.">
<WAITFORTEXT>
<PLAYMOUSE "sta_startproduction.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_004.mfx">
<TYPE "By pressing and holding the left mouse button in the empty box at the top of the left side of the screen, you are
able to select the ship you want to build from the drop down menu.">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_005.mfx">
<TYPE "#V##C3#Now, add a destroyer to the production!">
<WAITFORTEXT>
<WAITFOREVENT "producedestroyer">
<GAMESPEED 1>
<WAITFORTEXT>
<PLAYMOUSE "sta_prodqueue.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_006.mfx">
<TYPE "Well done! While time passes I will explain some more. The boxes below where the destroyer is
being produced are used to queue up other production orders. The price of each ship is displayed under it
in the production box and is continuously deducted from your credits while the item is being produced. The
speed of production is dependant on the number of operational factories on the colony. Each factory adds to
your overall production capacity. The greater your capacity, the faster you can produce.">
<WAITFORTEXT>
<ENABLE SCREEN 3>
<ENABLE BUILDING 19>
<PLAYWAV "Ncom_tutp3_007.mfx">
<WAITFORTEXT>
<TYPE "#V##C3#Now, build a spaceship factory on your planet!">
<WAITFORTEXT>
<WAITFOREVENT "gotocolony">
<GAMESPEED 1>
<AT 395,220>
<WAITFOREVENT "Build a spaceship factory">
<GAMESPEED 3>
<ENABLE SCREEN 2>
<AT 200,95>
<PLAYMOUSE "col_gotoproduction.mou">
<WAITFORMOUSE>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_008.mfx">
<TYPE "When the factory is completed, it will increase your capacity and production speed.">
<WAITFORTEXT>
<PLAYMOUSE "sta_productionplus.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_010.mfx">
<TYPE "Next to the empty boxes you use to add orders to the production queue are + and - icons.
You can use these icons to increase or decrease the number of tanks or ships you produce.">
<WAITFORTEXT>
************NEW ADDED*******************
<PLAYMOUSE "sta_pressrepeat.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_011.mfx">
<TYPE "If you want to spend all of your money on production, you can set production
to repeat mode by pressing the repeat arrow below the + and - icons. With repeat on, your factories
will produce this invention for as long as your money lasts or until you deselect it. If
you use the queue and set more than one invention to Repeat, the colony will produce them
one after another. To learn more about the repeat Mode, you can check the manual or help screen (F1)
during a game. If you want to examine production on another planet, you can choose the planet from the
Starmap or left click and hold the mouse button on the planet name at the top of the production screen.
Select the planet from the menu that appears.">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_009.mfx">
<TYPE "To build tanks, you need to construct a tank factory. When the
tank factory is completed, you need to build 3 tanks ..">
<WAITFORTEXT>
<PLAYMOUSE "sta_leaveproduction.mou">
<WAITFORMOUSE>
************NEW ADDED**********************
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_012.mfx">
<TYPE "#V##C3#Now, build a tank factory on your planet, then build 3 tanks!">
<WAITFORTEXT>
<DISABLE PRODUCTION>
<WAITFOREVENT "gotocolony">
<ENABLE PRODUCTION>
<GAMESPEED 1>
<DISABLE SCREEN 2>
<AT 395,220>
<DISABLE ALL BUILDINGS>
<ENABLE BUILDING 21>
<WAITFOREVENT "Build a tank factory">
<DISABLE ALL BUILDINGS>
<GAMESPEED 3>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_013.mfx">
<TYPE "#V##C3#Now build the tanks!">
<WAITFORTEXT>
<ENABLE SCREEN 2>
<WAITFOREVENT "gotostarmap">
<DISABLE EXITGOMB>
<AT 200,95>
<WAITFOREVENT "Build 3 tanks">
<ENABLE EXITGOMB>
<GAMESPEED 3>
<PLAYMOUSE "sta_tanks.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_014.mfx">
<TYPE "Well done, the tanks have now been produced. All the tanks you build are created on your planet.
But by using the icon above + and -, you can change this, so that the tanks will be produced and added to a fleet nearby.">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_015.mfx">
<TYPE "Now I will show you how to research new technologies and produce new invention designs.">
<WAITFORTEXT>
<WAITFORMOUSE>
<DISABLE AI>
<ENABLE SCREEN 4>
<ENABLE ALL BUILDINGS>
<PLAYMOUSE "sta_gotoresearch.mou">
<WAITFORMOUSE>
<AT 5,250>
<PLAYMOUSE "res_show.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_016.mfx">
<TYPE "You are now viewing the research screen. There are 3 basic research groups: tanks, spaceships and
buildings, as well as a fourth, special group that I will explain later. Each of the main groups has several
sub-groups. For example, the spaceship group has ship, hull and gun subgroups. In these groups, you can
select the invention by clicking on its graphic or by selecting it from the menu. If you press and hold the right
mouse button and move the mouse you can rotate the sphere that contains the inventions. The wireframe models are
designs that are still to be researched and the solid, textured objects are completed inventions. By using the icons
at the bottom of the screen you can select the various groups and sub-groups and locate the required invention.">
<WAITFORMOUSEMOVE>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_016a.mfx">
<TYPE "#V##C3#Click on CANNON TURRET located under TANK TURRETS!">
<WAITFORTEXT>
<WAITFOREVENT "click on tank turret 1.0">
<GAMESPEED 1>
<PLAYMOUSE "res_show2.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_017a.mfx">
<TYPE "If you click on a wireframe object, information regarding this invention will be displayed.
You can can see if any other inventions must be researched before this invention, as is the case
with particuarly sophisticated technology. If all of the names in the top box are white, you can
begin researching this invention. On the screen you can see how much
money is required to start researching this invention. The cost of the research process is deducted
from your credits continuously. If you choose to double the money for research, the research process
will take less time to complete. Now, you need to research the quad laser (which is a ship weapon).">
<WAITFORTEXT>
<ENABLE SCREEN 3>
<ENABLE ALL BUILDINGS>
<ENABLE SCREEN 4>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_018.mfx">
<TYPE "#V##C3#Now, select QUAD LASER and start the research process!">
<WAITFORTEXT>
<GAMESPEED 3>
<DOUBLEGOMB ON>
<WAITFOREVENT "research laser 2.0">
<GAMESPEED 1>
<PLAYMOUSE "res_showorbs.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_019.mfx">
<TYPE "Well done! You must have noticed the two orbs at the side of the screen by now.
The orbs represent your technology levels. The left orb shows the technology level required to
research this invention and the right orb shows your current technology level. Each of the three main
research groups, tanks, ships and buildings, have separate research centers. You will need to build
research centers on your colonies to increase your technology level so you can research certain
inventions.">
<WAITFORTEXT>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_020.mfx">
<TYPE "Now you will have to research the heavy destroyer. You will require 3 ship research
centers in total to do this (you currently only have 2). Access the colony screen and
build the appropriate ship research centers. You may also need to build a fusion plant to
provide enough electricity for the center to function.">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_021.mfx">
<TYPE "#V##C3#Now, research the HEAVY DESTROYER!">
<WAITFORTEXT>
<DISABLE ALL BUILDINGS>
<ENABLE BUILDING 14>
<ENABLE BUILDING 52>
<GAMESPEED 3>
<WAITFOREVENT "research heavy destroyer">
<GAMESPEED 1>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_022.mfx">
<TYPE "Well done! Earlier in this section I mentioned an extra, special research group.
This research group contains technology related to the storyline in campaign games. Inventions
that come into this category require a certain technology level of all three main research
groups before they can be researched.">
<WAITFORTEXT>
<PLAYMOUSE "res_showq.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_023.mfx">
<TYPE "A quick way to start researching an invention is to use the drop-down menu from the top toolbar.
This is the icon on the far right of the toolbar, to the left of the Screen Select menu. This can be
reached from any screen.">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_024.mfx">
<TYPE "Now that you know how to research technologies, I will show you how to create new ship designs.">
<WAITFORTEXT>
<DISABLE SCREEN 2>
<DISABLE SCREEN 3>
<DISABLE SCREEN 4>
<ENABLE SCREEN 5>
<PLAYMOUSE "des_gotodes.mou">
<WAITFORMOUSE>
<AT 5,280>
<WAITFORTEXT>
<PLAYMOUSE "des_move1.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_025.mfx">
<TYPE "On this screen you can Design your own ships or tanks. A design consists of a ship or tank
with certain equipment fitted to it. Designs you create will then be available for production. On the
left side of the screen, you can see the current ship designs. You have several options:">
<WAITFORTEXT>
<PLAYMOUSE "des_showoptions.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_026.mfx">
<TYPE "NEW - Make a new design, REDESIGN - Create a new design based on an existing one, UPGRADE - Modify an existing design by adding the latest technology.">
<WAITFORTEXT>
<WAITFORMOUSE>
<PLAYMOUSE "des_pods.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_027.mfx">
<TYPE "Each of the ships, (except for fighters and colonization ships), have equipment pods.
These pods are areas of the ship that you can add equipment to. There are weapon pods,
hyperdrive pods, etc. The pod determines the type of invention and quantity that can be equipped.
On the right side of the screen, you see what is currently on the pod. You can now UPGRADE
one of your ships and add a new laser.">
<WAITFORTEXT>
<WAITFORMOUSE>
<PLAYWAV "Ncom_tutp3_028.mfx">
<TYPE "#V##C3#Now, add Quad Lasers to your existing destroyer.">
<WAITFORTEXT>
<WAITFOREVENT "equip laser 2.0">
<PLAYWAV "Ncom_tutp3_029.mfx">
<TYPE "Well done! You may also have noticed the autodesign button.
Autodesign will automatically add the best available weapons and inventions to your design. However,
what autodesign chooses to add to a design may not be what YOU would choose to add to a design. For
example, you may have chosen to fit a better ECM system while autodesign may choose to fit a better radar.">
<WAITFORTEXT>
<PLAYMOUSE "des_presscancel.mou">
<WAITFORMOUSE>
<WAITFORTEXT>
<PLAYMOUSE "des_price.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_030.mfx">
<TYPE "The price for each design is shown at the top of the screen. Better hyperdrives make your fleets move faster and
better weapons make your fleets more deadly but the better equipped your ships are, the more expensive they are to build.">
<WAITFORTEXT>
<PLAYMOUSE "des_showfirepower.mou">
<PLAYWAV "Ncom_tutp3_031.mfx">
<TYPE "The firepower and speed of the design is also displayed.">
<WAITFORTEXT>
<WAITFORMOUSE>
<PLAYWAV "Ncom_tutp3_032.mfx">
<TYPE "Now that we have researched a heavy destroyer, a basic design has automatically been created.
It is up to you to create a new, different ship design. Note that you can also rename your ships while creating the design.">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_033.mfx">
<TYPE "#V##C3#Design a new heavy destroyer and don't forget to equip its pods! Left click and hold the button on the New
icon and select the heavy destroyer! Once the design is complete click OK.">
<WAITFORTEXT>
<WAITFOREVENT "designdestroyer">
<GAMESPEED 1>
<PLAYMOUSE "des_scrap.mou">
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_034.mfx">
<TYPE "Well done! If you wish to get rid of old technology, you can delete the design.
When deleting designs you can sell the vehicles and receive 40% of their price. If you sell them, someone else
may buy these ships from the trade screen, which is explained more fully later.">
<WAITFORTEXT>
<ENABLE SCREEN 2>
<CENTERPLANET>
<AT 200,95>
<WAITFORTEXT>
<PLAYWAV "Ncom_tutp3_035.mfx">
<TYPE "Congratulations! You have completed this tutorial lesson! You should now check out section 4 of the tutorial
where you can learn about the space and ground battles.">